AI Insights · Timothy · July 2024
Top 5 Ultracasual Games in Russia Q2 2024: Unified Platform Performance
In Q2 2024, the top ultracasual games in Russia showed varied performance trends in weekly downloads, revenue, and active users. Key insights highlight the dynamic nature of the ultracasual gaming market.
During Q2 2024, the top ultracasual games on a unified platform in Russia exhibited notable trends in terms of weekly downloads, revenue, and active users. Here are the key insights for each game, based on data from Sensor Tower.
ASMR Simulator-Makeover&Relax from Tap Q Games saw fluctuating weekly downloads, peaking at 18.3K in early April and dipping to around 5K to 6K towards the end of the quarter. Despite this, the game maintained a steady increase in weekly active users, growing from approximately 194K to 220K. Revenue was generally stable, with a notable peak of about $145 in mid-June.
World of Slime Simulator Games by Solid Apps INC experienced a decline in weekly downloads, starting at around 842 and dropping to 229 by the end of June. Active users followed a similar downward trend, decreasing from 867 to 417. Despite these declines, the game's weekly revenue showed a slight upward trend, reaching a high of $68 in mid-June.
Draw it from Kwalee Ltd had a robust performance in terms of weekly downloads, with numbers ranging from 26.7K in early April to 13.7K in late June. Active users showed a slight decline, from 56K to around 34.8K. Revenue fluctuated but saw peaks of $45 in late April and $40 in mid-June.
Diamond Painting ASMR Coloring by Crazy Labs observed a consistent decrease in both weekly downloads and active users. Downloads fell from 1.3K to 363, and active users dropped from 6K to about 1.9K. However, the game's revenue saw a spike to $54 in early June.
Jelly Dye:Satisfying ASMR Game from AI Games FZ witnessed significant weekly downloads, starting at 55.6K and stabilizing around 22.2K towards the end of the quarter. Active users also showed strong numbers, maintaining levels between 22K and 45.9K. Revenue, while generally low, peaked at $21 in mid-May.
For more detailed insights and data on these trends, visit Sensor Tower.